regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef MISC_HAKAANA_OUKE_SCENE_H
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#define MISC_HAKAANA_OUKE_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -28,4 +29,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_sceneTex_002AE0[] = dhakaana_ouke_
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#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
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#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
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#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
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#endif // MISC_HAKAANA_OUKE_SCENE_H
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