regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_ROOM_0_H
#define MISC_HAKAANA_OUKE_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_000130DL_007FD8[] = dhak
static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_0001B0DL_004F00[] = dhakaana_ouke_room_0Set_0001B0DL_004F00;
#define dhakaana_ouke_room_0Set_0001B0DL_007FD8 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_room_0Set_0001B0DL_007FD8"
static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_0001B0DL_007FD8[] = dhakaana_ouke_room_0Set_0001B0DL_007FD8;
static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_0001B0DL_007FD8[] = dhakaana_ouke_room_0Set_0001B0DL_007FD8;
#endif // MISC_HAKAANA_OUKE_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_ROOM_1_H
#define MISC_HAKAANA_OUKE_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_0000C0DL_003FF0[] = dhak
static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_000100DL_001FA0[] = dhakaana_ouke_room_1Set_000100DL_001FA0;
#define dhakaana_ouke_room_1Set_000100DL_003FF0 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_room_1Set_000100DL_003FF0"
static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_000100DL_003FF0[] = dhakaana_ouke_room_1Set_000100DL_003FF0;
static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_000100DL_003FF0[] = dhakaana_ouke_room_1Set_000100DL_003FF0;
#endif // MISC_HAKAANA_OUKE_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_ROOM_2_H
#define MISC_HAKAANA_OUKE_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_0000C0DL_0050F8[] = dhak
static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_000140DL_002738[] = dhakaana_ouke_room_2Set_000140DL_002738;
#define dhakaana_ouke_room_2Set_000140DL_0050F8 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_room_2Set_000140DL_0050F8"
static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_000140DL_0050F8[] = dhakaana_ouke_room_2Set_000140DL_0050F8;
static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_000140DL_0050F8[] = dhakaana_ouke_room_2Set_000140DL_0050F8;
#endif // MISC_HAKAANA_OUKE_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_SCENE_H
#define MISC_HAKAANA_OUKE_SCENE_H 1
#include "align_asset_macro.h"
@@ -28,4 +29,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_sceneTex_002AE0[] = dhakaana_ouke_
#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
#endif // MISC_HAKAANA_OUKE_SCENE_H