regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_ENTRA_N_SCENE_H
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#define MISC_ENTRA_N_SCENE_H 1
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#include "align_asset_macro.h"
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#define dentra_n_sceneCollisionHeader_0003F8 "__OTR__scenes/nonmq/entra_n_scene/entra_n_sceneCollisionHeader_0003F8"
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static const ALIGN_ASSET(2) char entra_n_sceneCollisionHeader_0003F8[] = dentra_n_sceneCollisionHeader_0003F8;
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static const ALIGN_ASSET(2) char entra_n_sceneCollisionHeader_0003F8[] = dentra_n_sceneCollisionHeader_0003F8;
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#endif // MISC_ENTRA_N_SCENE_H
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