regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_ENRUI_ROOM_0_H
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#define MISC_ENRUI_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define denrui_room_0DL_000338 "__OTR__scenes/nonmq/enrui_scene/enrui_room_0DL_000338"
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static const ALIGN_ASSET(2) char enrui_room_0DL_000338[] = denrui_room_0DL_000338;
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static const ALIGN_ASSET(2) char enrui_room_0DL_000338[] = denrui_room_0DL_000338;
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#endif // MISC_ENRUI_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef MISC_ENRUI_SCENE_H
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#define MISC_ENRUI_SCENE_H 1
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#include "align_asset_macro.h"
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#define denrui_sceneCollisionHeader_0003B4 "__OTR__scenes/nonmq/enrui_scene/enrui_sceneCollisionHeader_0003B4"
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static const ALIGN_ASSET(2) char enrui_sceneCollisionHeader_0003B4[] = denrui_sceneCollisionHeader_0003B4;
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static const ALIGN_ASSET(2) char enrui_sceneCollisionHeader_0003B4[] = denrui_sceneCollisionHeader_0003B4;
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#endif // MISC_ENRUI_SCENE_H
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