regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_ENRUI_ROOM_0_H
#define MISC_ENRUI_ROOM_0_H 1
#include "align_asset_macro.h"
#define denrui_room_0DL_000338 "__OTR__scenes/nonmq/enrui_scene/enrui_room_0DL_000338"
static const ALIGN_ASSET(2) char enrui_room_0DL_000338[] = denrui_room_0DL_000338;
static const ALIGN_ASSET(2) char enrui_room_0DL_000338[] = denrui_room_0DL_000338;
#endif // MISC_ENRUI_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_ENRUI_SCENE_H
#define MISC_ENRUI_SCENE_H 1
#include "align_asset_macro.h"
#define denrui_sceneCollisionHeader_0003B4 "__OTR__scenes/nonmq/enrui_scene/enrui_sceneCollisionHeader_0003B4"
static const ALIGN_ASSET(2) char enrui_sceneCollisionHeader_0003B4[] = denrui_sceneCollisionHeader_0003B4;
static const ALIGN_ASSET(2) char enrui_sceneCollisionHeader_0003B4[] = denrui_sceneCollisionHeader_0003B4;
#endif // MISC_ENRUI_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_ENTRA_N_ROOM_0_H
#define MISC_ENTRA_N_ROOM_0_H 1
#include "align_asset_macro.h"
#define dentra_n_room_0DL_000348 "__OTR__scenes/nonmq/entra_n_scene/entra_n_room_0DL_000348"
static const ALIGN_ASSET(2) char entra_n_room_0DL_000348[] = dentra_n_room_0DL_000348;
static const ALIGN_ASSET(2) char entra_n_room_0DL_000348[] = dentra_n_room_0DL_000348;
#endif // MISC_ENTRA_N_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_ENTRA_N_SCENE_H
#define MISC_ENTRA_N_SCENE_H 1
#include "align_asset_macro.h"
#define dentra_n_sceneCollisionHeader_0003F8 "__OTR__scenes/nonmq/entra_n_scene/entra_n_sceneCollisionHeader_0003F8"
static const ALIGN_ASSET(2) char entra_n_sceneCollisionHeader_0003F8[] = dentra_n_sceneCollisionHeader_0003F8;
static const ALIGN_ASSET(2) char entra_n_sceneCollisionHeader_0003F8[] = dentra_n_sceneCollisionHeader_0003F8;
#endif // MISC_ENTRA_N_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_ROOM_0_H
#define MISC_HAKAANA_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char hakaana_room_0Tex_003258[] = dhakaana_room_0Tex
static const ALIGN_ASSET(2) char hakaana_room_0DL_0068B8[] = dhakaana_room_0DL_0068B8;
#define dhakaana_room_0Tex_0068C8 "__OTR__scenes/nonmq/hakaana_scene/hakaana_room_0Tex_0068C8"
static const ALIGN_ASSET(2) char hakaana_room_0Tex_0068C8[] = dhakaana_room_0Tex_0068C8;
static const ALIGN_ASSET(2) char hakaana_room_0Tex_0068C8[] = dhakaana_room_0Tex_0068C8;
#endif // MISC_HAKAANA_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_HAKAANA_SCENE_H
#define MISC_HAKAANA_SCENE_H 1
#include "align_asset_macro.h"
#define dhakaana_sceneCollisionHeader_000A60 "__OTR__scenes/nonmq/hakaana_scene/hakaana_sceneCollisionHeader_000A60"
static const ALIGN_ASSET(2) char hakaana_sceneCollisionHeader_000A60[] = dhakaana_sceneCollisionHeader_000A60;
static const ALIGN_ASSET(2) char hakaana_sceneCollisionHeader_000A60[] = dhakaana_sceneCollisionHeader_000A60;
#endif // MISC_HAKAANA_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA2_ROOM_0_H
#define MISC_HAKAANA2_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,7 @@
static const ALIGN_ASSET(2) char hakaana2_room_0DL_005DD8[] = dhakaana2_room_0DL_005DD8;
#define dhakaana2_room_0DL_0067F8 "__OTR__scenes/nonmq/hakaana2_scene/hakaana2_room_0DL_0067F8"
static const ALIGN_ASSET(2) char hakaana2_room_0DL_0067F8[] = dhakaana2_room_0DL_0067F8;
static const ALIGN_ASSET(2) char hakaana2_room_0DL_0067F8[] = dhakaana2_room_0DL_0067F8;
#endif // MISC_HAKAANA2_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA2_SCENE_H
#define MISC_HAKAANA2_SCENE_H 1
#include "align_asset_macro.h"
@@ -57,4 +58,6 @@ static const ALIGN_ASSET(2) char hakaana2_sceneTex_00B890[] = dhakaana2_sceneTex
static const ALIGN_ASSET(2) char hakaana2_sceneTex_006890[] = dhakaana2_sceneTex_006890;
#define dhakaana2_sceneTex_008090 "__OTR__scenes/nonmq/hakaana2_scene/hakaana2_sceneTex_008090"
static const ALIGN_ASSET(2) char hakaana2_sceneTex_008090[] = dhakaana2_sceneTex_008090;
static const ALIGN_ASSET(2) char hakaana2_sceneTex_008090[] = dhakaana2_sceneTex_008090;
#endif // MISC_HAKAANA2_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_ROOM_0_H
#define MISC_HAKAANA_OUKE_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_000130DL_007FD8[] = dhak
static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_0001B0DL_004F00[] = dhakaana_ouke_room_0Set_0001B0DL_004F00;
#define dhakaana_ouke_room_0Set_0001B0DL_007FD8 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_room_0Set_0001B0DL_007FD8"
static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_0001B0DL_007FD8[] = dhakaana_ouke_room_0Set_0001B0DL_007FD8;
static const ALIGN_ASSET(2) char hakaana_ouke_room_0Set_0001B0DL_007FD8[] = dhakaana_ouke_room_0Set_0001B0DL_007FD8;
#endif // MISC_HAKAANA_OUKE_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_ROOM_1_H
#define MISC_HAKAANA_OUKE_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_0000C0DL_003FF0[] = dhak
static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_000100DL_001FA0[] = dhakaana_ouke_room_1Set_000100DL_001FA0;
#define dhakaana_ouke_room_1Set_000100DL_003FF0 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_room_1Set_000100DL_003FF0"
static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_000100DL_003FF0[] = dhakaana_ouke_room_1Set_000100DL_003FF0;
static const ALIGN_ASSET(2) char hakaana_ouke_room_1Set_000100DL_003FF0[] = dhakaana_ouke_room_1Set_000100DL_003FF0;
#endif // MISC_HAKAANA_OUKE_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_ROOM_2_H
#define MISC_HAKAANA_OUKE_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_0000C0DL_0050F8[] = dhak
static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_000140DL_002738[] = dhakaana_ouke_room_2Set_000140DL_002738;
#define dhakaana_ouke_room_2Set_000140DL_0050F8 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_room_2Set_000140DL_0050F8"
static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_000140DL_0050F8[] = dhakaana_ouke_room_2Set_000140DL_0050F8;
static const ALIGN_ASSET(2) char hakaana_ouke_room_2Set_000140DL_0050F8[] = dhakaana_ouke_room_2Set_000140DL_0050F8;
#endif // MISC_HAKAANA_OUKE_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HAKAANA_OUKE_SCENE_H
#define MISC_HAKAANA_OUKE_SCENE_H 1
#include "align_asset_macro.h"
@@ -28,4 +29,7 @@ static const ALIGN_ASSET(2) char hakaana_ouke_sceneTex_002AE0[] = dhakaana_ouke_
#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
#define dhakaana_ouke_sceneCollisionHeader_002250 "__OTR__scenes/nonmq/hakaana_ouke_scene/hakaana_ouke_sceneCollisionHeader_002250"
#endif // MISC_HAKAANA_OUKE_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HIRAL_DEMO_ROOM_0_H
#define MISC_HIRAL_DEMO_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char hiral_demo_room_0Set_0004C0DL_000630[] = dhiral
static const ALIGN_ASSET(2) char hiral_demo_room_0Set_000530DL_000630[] = dhiral_demo_room_0Set_000530DL_000630;
#define dhiral_demo_room_0Set_0005D0DL_000630 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_room_0Set_0005D0DL_000630"
static const ALIGN_ASSET(2) char hiral_demo_room_0Set_0005D0DL_000630[] = dhiral_demo_room_0Set_0005D0DL_000630;
static const ALIGN_ASSET(2) char hiral_demo_room_0Set_0005D0DL_000630[] = dhiral_demo_room_0Set_0005D0DL_000630;
#endif // MISC_HIRAL_DEMO_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_HIRAL_DEMO_SCENE_H
#define MISC_HIRAL_DEMO_SCENE_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char hiral_demo_sceneCollisionHeader_003548[] = dhir
#define dhiral_demo_sceneCollisionHeader_003548 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_sceneCollisionHeader_003548"
#define dhiral_demo_sceneCollisionHeader_003548 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_sceneCollisionHeader_003548"
#define dhiral_demo_sceneCollisionHeader_003548 "__OTR__scenes/nonmq/hiral_demo_scene/hiral_demo_sceneCollisionHeader_003548"
#endif // MISC_HIRAL_DEMO_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_KAKARIKO3_ROOM_0_H
#define MISC_KAKARIKO3_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkakariko3_room_0DL_004D20 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_room_0DL_004D20"
static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
#endif // MISC_KAKARIKO3_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_KAKARIKO3_SCENE_H
#define MISC_KAKARIKO3_SCENE_H 1
#include "align_asset_macro.h"
#define dkakariko3_sceneCollisionHeader_000808 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_sceneCollisionHeader_000808"
static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
#endif // MISC_KAKARIKO3_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_0_H
#define MISC_KAKUSIANA_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_0Tex_006AA0[] = dkakusiana_room_
static const ALIGN_ASSET(2) char kakusiana_room_0DL_001600[] = dkakusiana_room_0DL_001600;
#define dkakusiana_room_0DL_0013B8 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_0DL_0013B8"
static const ALIGN_ASSET(2) char kakusiana_room_0DL_0013B8[] = dkakusiana_room_0DL_0013B8;
static const ALIGN_ASSET(2) char kakusiana_room_0DL_0013B8[] = dkakusiana_room_0DL_0013B8;
#endif // MISC_KAKUSIANA_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_1_H
#define MISC_KAKUSIANA_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_1DL_001938[] = dkakusiana_room_1
static const ALIGN_ASSET(2) char kakusiana_room_1DL_0045E8[] = dkakusiana_room_1DL_0045E8;
#define dkakusiana_room_1DL_000BE8 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_1DL_000BE8"
static const ALIGN_ASSET(2) char kakusiana_room_1DL_000BE8[] = dkakusiana_room_1DL_000BE8;
static const ALIGN_ASSET(2) char kakusiana_room_1DL_000BE8[] = dkakusiana_room_1DL_000BE8;
#endif // MISC_KAKUSIANA_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_10_H
#define MISC_KAKUSIANA_ROOM_10_H 1
#include "align_asset_macro.h"
@@ -45,4 +46,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_10Tex_001FE0[] = dkakusiana_room
static const ALIGN_ASSET(2) char kakusiana_room_10DL_000700[] = dkakusiana_room_10DL_000700;
#define dkakusiana_room_10Tex_002BE0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_10Tex_002BE0"
static const ALIGN_ASSET(2) char kakusiana_room_10Tex_002BE0[] = dkakusiana_room_10Tex_002BE0;
static const ALIGN_ASSET(2) char kakusiana_room_10Tex_002BE0[] = dkakusiana_room_10Tex_002BE0;
#endif // MISC_KAKUSIANA_ROOM_10_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_11_H
#define MISC_KAKUSIANA_ROOM_11_H 1
#include "align_asset_macro.h"
@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_11DL_001068[] = dkakusiana_room_
static const ALIGN_ASSET(2) char kakusiana_room_11Tex_004048[] = dkakusiana_room_11Tex_004048;
#define dkakusiana_room_11Tex_003048 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_11Tex_003048"
static const ALIGN_ASSET(2) char kakusiana_room_11Tex_003048[] = dkakusiana_room_11Tex_003048;
static const ALIGN_ASSET(2) char kakusiana_room_11Tex_003048[] = dkakusiana_room_11Tex_003048;
#endif // MISC_KAKUSIANA_ROOM_11_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_12_H
#define MISC_KAKUSIANA_ROOM_12_H 1
#include "align_asset_macro.h"
@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_12DL_000BA8[] = dkakusiana_room_
static const ALIGN_ASSET(2) char kakusiana_room_12Tex_0037F0[] = dkakusiana_room_12Tex_0037F0;
#define dkakusiana_room_12Tex_0027F0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_12Tex_0027F0"
static const ALIGN_ASSET(2) char kakusiana_room_12Tex_0027F0[] = dkakusiana_room_12Tex_0027F0;
static const ALIGN_ASSET(2) char kakusiana_room_12Tex_0027F0[] = dkakusiana_room_12Tex_0027F0;
#endif // MISC_KAKUSIANA_ROOM_12_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_13_H
#define MISC_KAKUSIANA_ROOM_13_H 1
#include "align_asset_macro.h"
@@ -42,4 +43,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_13DL_0006F0[] = dkakusiana_room_
static const ALIGN_ASSET(2) char kakusiana_room_13DL_0017B8[] = dkakusiana_room_13DL_0017B8;
#define dkakusiana_room_13Tex_002950 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_13Tex_002950"
static const ALIGN_ASSET(2) char kakusiana_room_13Tex_002950[] = dkakusiana_room_13Tex_002950;
static const ALIGN_ASSET(2) char kakusiana_room_13Tex_002950[] = dkakusiana_room_13Tex_002950;
#endif // MISC_KAKUSIANA_ROOM_13_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_2_H
#define MISC_KAKUSIANA_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_2DL_002818[] = dkakusiana_room_2
static const ALIGN_ASSET(2) char kakusiana_room_2DL_000A20[] = dkakusiana_room_2DL_000A20;
#define dkakusiana_room_2Tex_001448 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_2Tex_001448"
static const ALIGN_ASSET(2) char kakusiana_room_2Tex_001448[] = dkakusiana_room_2Tex_001448;
static const ALIGN_ASSET(2) char kakusiana_room_2Tex_001448[] = dkakusiana_room_2Tex_001448;
#endif // MISC_KAKUSIANA_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_3_H
#define MISC_KAKUSIANA_ROOM_3_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_3DL_003D80[] = dkakusiana_room_3
static const ALIGN_ASSET(2) char kakusiana_room_3DL_000AF0[] = dkakusiana_room_3DL_000AF0;
#define dkakusiana_room_3Tex_001818 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_3Tex_001818"
static const ALIGN_ASSET(2) char kakusiana_room_3Tex_001818[] = dkakusiana_room_3Tex_001818;
static const ALIGN_ASSET(2) char kakusiana_room_3Tex_001818[] = dkakusiana_room_3Tex_001818;
#endif // MISC_KAKUSIANA_ROOM_3_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_4_H
#define MISC_KAKUSIANA_ROOM_4_H 1
#include "align_asset_macro.h"
@@ -42,4 +43,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_4Tex_002138[] = dkakusiana_room_
static const ALIGN_ASSET(2) char kakusiana_room_4DL_001F10[] = dkakusiana_room_4DL_001F10;
#define dkakusiana_room_4Tex_003138 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_4Tex_003138"
static const ALIGN_ASSET(2) char kakusiana_room_4Tex_003138[] = dkakusiana_room_4Tex_003138;
static const ALIGN_ASSET(2) char kakusiana_room_4Tex_003138[] = dkakusiana_room_4Tex_003138;
#endif // MISC_KAKUSIANA_ROOM_4_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_5_H
#define MISC_KAKUSIANA_ROOM_5_H 1
#include "align_asset_macro.h"
@@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_5DL_000CD8[] = dkakusiana_room_5
static const ALIGN_ASSET(2) char kakusiana_room_5DL_0007D0[] = dkakusiana_room_5DL_0007D0;
#define dkakusiana_room_5Tex_002888 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_5Tex_002888"
static const ALIGN_ASSET(2) char kakusiana_room_5Tex_002888[] = dkakusiana_room_5Tex_002888;
static const ALIGN_ASSET(2) char kakusiana_room_5Tex_002888[] = dkakusiana_room_5Tex_002888;
#endif // MISC_KAKUSIANA_ROOM_5_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_6_H
#define MISC_KAKUSIANA_ROOM_6_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_6DL_000F48[] = dkakusiana_room_6
static const ALIGN_ASSET(2) char kakusiana_room_6DL_0006B0[] = dkakusiana_room_6DL_0006B0;
#define dkakusiana_room_6Tex_0022E0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_6Tex_0022E0"
static const ALIGN_ASSET(2) char kakusiana_room_6Tex_0022E0[] = dkakusiana_room_6Tex_0022E0;
static const ALIGN_ASSET(2) char kakusiana_room_6Tex_0022E0[] = dkakusiana_room_6Tex_0022E0;
#endif // MISC_KAKUSIANA_ROOM_6_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_7_H
#define MISC_KAKUSIANA_ROOM_7_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_7Tex_002960[] = dkakusiana_room_
static const ALIGN_ASSET(2) char kakusiana_room_7DL_001B88[] = dkakusiana_room_7DL_001B88;
#define dkakusiana_room_7Tex_001D60 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_7Tex_001D60"
static const ALIGN_ASSET(2) char kakusiana_room_7Tex_001D60[] = dkakusiana_room_7Tex_001D60;
static const ALIGN_ASSET(2) char kakusiana_room_7Tex_001D60[] = dkakusiana_room_7Tex_001D60;
#endif // MISC_KAKUSIANA_ROOM_7_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_8_H
#define MISC_KAKUSIANA_ROOM_8_H 1
#include "align_asset_macro.h"
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_8DL_001048[] = dkakusiana_room_8
static const ALIGN_ASSET(2) char kakusiana_room_8DL_000B20[] = dkakusiana_room_8DL_000B20;
#define dkakusiana_room_8Tex_0019C0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_8Tex_0019C0"
static const ALIGN_ASSET(2) char kakusiana_room_8Tex_0019C0[] = dkakusiana_room_8Tex_0019C0;
static const ALIGN_ASSET(2) char kakusiana_room_8Tex_0019C0[] = dkakusiana_room_8Tex_0019C0;
#endif // MISC_KAKUSIANA_ROOM_8_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_ROOM_9_H
#define MISC_KAKUSIANA_ROOM_9_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char kakusiana_room_9DL_000F80[] = dkakusiana_room_9
static const ALIGN_ASSET(2) char kakusiana_room_9DL_0006E0[] = dkakusiana_room_9DL_0006E0;
#define dkakusiana_room_9Tex_002340 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_room_9Tex_002340"
static const ALIGN_ASSET(2) char kakusiana_room_9Tex_002340[] = dkakusiana_room_9Tex_002340;
static const ALIGN_ASSET(2) char kakusiana_room_9Tex_002340[] = dkakusiana_room_9Tex_002340;
#endif // MISC_KAKUSIANA_ROOM_9_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KAKUSIANA_SCENE_H
#define MISC_KAKUSIANA_SCENE_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char kakusiana_sceneTex_00C020[] = dkakusiana_sceneT
static const ALIGN_ASSET(2) char kakusiana_sceneTex_00B820[] = dkakusiana_sceneTex_00B820;
#define dkakusiana_sceneTex_00D020 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_sceneTex_00D020"
static const ALIGN_ASSET(2) char kakusiana_sceneTex_00D020[] = dkakusiana_sceneTex_00D020;
static const ALIGN_ASSET(2) char kakusiana_sceneTex_00D020[] = dkakusiana_sceneTex_00D020;
#endif // MISC_KAKUSIANA_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_KINSUTA_ROOM_0_H
#define MISC_KINSUTA_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -69,4 +70,7 @@ static const ALIGN_ASSET(2) char kinsuta_room_0DL_002FD8[] = dkinsuta_room_0DL_0
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_007910[] = dkinsuta_room_0Tex_007910;
#define dkinsuta_room_0DL_001F78 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_001F78"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_001F78[] = dkinsuta_room_0DL_001F78;
static const ALIGN_ASSET(2) char kinsuta_room_0DL_001F78[] = dkinsuta_room_0DL_001F78;
#endif // MISC_KINSUTA_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_KINSUTA_SCENE_H
#define MISC_KINSUTA_SCENE_H 1
#include "align_asset_macro.h"
#define dkinsuta_sceneCollisionHeader_0015E4 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_sceneCollisionHeader_0015E4"
static const ALIGN_ASSET(2) char kinsuta_sceneCollisionHeader_0015E4[] = dkinsuta_sceneCollisionHeader_0015E4;
static const ALIGN_ASSET(2) char kinsuta_sceneCollisionHeader_0015E4[] = dkinsuta_sceneCollisionHeader_0015E4;
#endif // MISC_KINSUTA_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_ALLEY_ROOM_0_H
#define MISC_MARKET_ALLEY_ROOM_0_H 1
#include "align_asset_macro.h"
#define dmarket_alley_room_0DL_075688 "__OTR__scenes/nonmq/market_alley_scene/market_alley_room_0DL_075688"
static const ALIGN_ASSET(2) char market_alley_room_0DL_075688[] = dmarket_alley_room_0DL_075688;
static const ALIGN_ASSET(2) char market_alley_room_0DL_075688[] = dmarket_alley_room_0DL_075688;
#endif // MISC_MARKET_ALLEY_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_ALLEY_SCENE_H
#define MISC_MARKET_ALLEY_SCENE_H 1
#include "align_asset_macro.h"
#define dmarket_alley_sceneCollisionHeader_001218 "__OTR__scenes/nonmq/market_alley_scene/market_alley_sceneCollisionHeader_001218"
static const ALIGN_ASSET(2) char market_alley_sceneCollisionHeader_001218[] = dmarket_alley_sceneCollisionHeader_001218;
static const ALIGN_ASSET(2) char market_alley_sceneCollisionHeader_001218[] = dmarket_alley_sceneCollisionHeader_001218;
#endif // MISC_MARKET_ALLEY_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_MARKET_ALLEY_N_ROOM_0_H
#define MISC_MARKET_ALLEY_N_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,7 @@
static const ALIGN_ASSET(2) char market_alley_n_room_0DL_075678[] = dmarket_alley_n_room_0DL_075678;
#define dmarket_alley_n_room_0DL_0756E0 "__OTR__scenes/nonmq/market_alley_n_scene/market_alley_n_room_0DL_0756E0"
static const ALIGN_ASSET(2) char market_alley_n_room_0DL_0756E0[] = dmarket_alley_n_room_0DL_0756E0;
static const ALIGN_ASSET(2) char market_alley_n_room_0DL_0756E0[] = dmarket_alley_n_room_0DL_0756E0;
#endif // MISC_MARKET_ALLEY_N_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_ALLEY_N_SCENE_H
#define MISC_MARKET_ALLEY_N_SCENE_H 1
#include "align_asset_macro.h"
#define dmarket_alley_n_sceneCollisionHeader_0012C0 "__OTR__scenes/nonmq/market_alley_n_scene/market_alley_n_sceneCollisionHeader_0012C0"
static const ALIGN_ASSET(2) char market_alley_n_sceneCollisionHeader_0012C0[] = dmarket_alley_n_sceneCollisionHeader_0012C0;
static const ALIGN_ASSET(2) char market_alley_n_sceneCollisionHeader_0012C0[] = dmarket_alley_n_sceneCollisionHeader_0012C0;
#endif // MISC_MARKET_ALLEY_N_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_DAY_ROOM_0_H
#define MISC_MARKET_DAY_ROOM_0_H 1
#include "align_asset_macro.h"
#define dmarket_day_room_0DL_0057D8 "__OTR__scenes/nonmq/market_day_scene/market_day_room_0DL_0057D8"
static const ALIGN_ASSET(2) char market_day_room_0DL_0057D8[] = dmarket_day_room_0DL_0057D8;
static const ALIGN_ASSET(2) char market_day_room_0DL_0057D8[] = dmarket_day_room_0DL_0057D8;
#endif // MISC_MARKET_DAY_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_DAY_SCENE_H
#define MISC_MARKET_DAY_SCENE_H 1
#include "align_asset_macro.h"
#define dmarket_day_sceneCollisionHeader_002640 "__OTR__scenes/nonmq/market_day_scene/market_day_sceneCollisionHeader_002640"
static const ALIGN_ASSET(2) char market_day_sceneCollisionHeader_002640[] = dmarket_day_sceneCollisionHeader_002640;
static const ALIGN_ASSET(2) char market_day_sceneCollisionHeader_002640[] = dmarket_day_sceneCollisionHeader_002640;
#endif // MISC_MARKET_DAY_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_NIGHT_ROOM_0_H
#define MISC_MARKET_NIGHT_ROOM_0_H 1
#include "align_asset_macro.h"
#define dmarket_night_room_0DL_005708 "__OTR__scenes/nonmq/market_night_scene/market_night_room_0DL_005708"
static const ALIGN_ASSET(2) char market_night_room_0DL_005708[] = dmarket_night_room_0DL_005708;
static const ALIGN_ASSET(2) char market_night_room_0DL_005708[] = dmarket_night_room_0DL_005708;
#endif // MISC_MARKET_NIGHT_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_NIGHT_SCENE_H
#define MISC_MARKET_NIGHT_SCENE_H 1
#include "align_asset_macro.h"
#define dmarket_night_sceneCollisionHeader_0025F8 "__OTR__scenes/nonmq/market_night_scene/market_night_sceneCollisionHeader_0025F8"
static const ALIGN_ASSET(2) char market_night_sceneCollisionHeader_0025F8[] = dmarket_night_sceneCollisionHeader_0025F8;
static const ALIGN_ASSET(2) char market_night_sceneCollisionHeader_0025F8[] = dmarket_night_sceneCollisionHeader_0025F8;
#endif // MISC_MARKET_NIGHT_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_RUINS_ROOM_0_H
#define MISC_MARKET_RUINS_ROOM_0_H 1
#include "align_asset_macro.h"
#define dmarket_ruins_room_0DL_0027B0 "__OTR__scenes/nonmq/market_ruins_scene/market_ruins_room_0DL_0027B0"
static const ALIGN_ASSET(2) char market_ruins_room_0DL_0027B0[] = dmarket_ruins_room_0DL_0027B0;
static const ALIGN_ASSET(2) char market_ruins_room_0DL_0027B0[] = dmarket_ruins_room_0DL_0027B0;
#endif // MISC_MARKET_RUINS_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_MARKET_RUINS_SCENE_H
#define MISC_MARKET_RUINS_SCENE_H 1
#include "align_asset_macro.h"
#define dmarket_ruins_sceneCollisionHeader_0015F8 "__OTR__scenes/nonmq/market_ruins_scene/market_ruins_sceneCollisionHeader_0015F8"
static const ALIGN_ASSET(2) char market_ruins_sceneCollisionHeader_0015F8[] = dmarket_ruins_sceneCollisionHeader_0015F8;
static const ALIGN_ASSET(2) char market_ruins_sceneCollisionHeader_0015F8[] = dmarket_ruins_sceneCollisionHeader_0015F8;
#endif // MISC_MARKET_RUINS_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_ROOM_0_H
#define MISC_SHRINE_ROOM_0_H 1
#include "align_asset_macro.h"
#define dshrine_room_0DL_007AE0 "__OTR__scenes/nonmq/shrine_scene/shrine_room_0DL_007AE0"
static const ALIGN_ASSET(2) char shrine_room_0DL_007AE0[] = dshrine_room_0DL_007AE0;
static const ALIGN_ASSET(2) char shrine_room_0DL_007AE0[] = dshrine_room_0DL_007AE0;
#endif // MISC_SHRINE_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_SCENE_H
#define MISC_SHRINE_SCENE_H 1
#include "align_asset_macro.h"
#define dshrine_sceneCollisionHeader_0014AC "__OTR__scenes/nonmq/shrine_scene/shrine_sceneCollisionHeader_0014AC"
static const ALIGN_ASSET(2) char shrine_sceneCollisionHeader_0014AC[] = dshrine_sceneCollisionHeader_0014AC;
static const ALIGN_ASSET(2) char shrine_sceneCollisionHeader_0014AC[] = dshrine_sceneCollisionHeader_0014AC;
#endif // MISC_SHRINE_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_N_ROOM_0_H
#define MISC_SHRINE_N_ROOM_0_H 1
#include "align_asset_macro.h"
#define dshrine_n_room_0DL_007B00 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_room_0DL_007B00"
static const ALIGN_ASSET(2) char shrine_n_room_0DL_007B00[] = dshrine_n_room_0DL_007B00;
static const ALIGN_ASSET(2) char shrine_n_room_0DL_007B00[] = dshrine_n_room_0DL_007B00;
#endif // MISC_SHRINE_N_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_N_SCENE_H
#define MISC_SHRINE_N_SCENE_H 1
#include "align_asset_macro.h"
#define dshrine_n_sceneCollisionHeader_0014D4 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4"
static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
#endif // MISC_SHRINE_N_SCENE_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_R_ROOM_0_H
#define MISC_SHRINE_R_ROOM_0_H 1
#include "align_asset_macro.h"
#define dshrine_r_room_0DL_007AE0 "__OTR__scenes/nonmq/shrine_r_scene/shrine_r_room_0DL_007AE0"
static const ALIGN_ASSET(2) char shrine_r_room_0DL_007AE0[] = dshrine_r_room_0DL_007AE0;
static const ALIGN_ASSET(2) char shrine_r_room_0DL_007AE0[] = dshrine_r_room_0DL_007AE0;
#endif // MISC_SHRINE_R_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_R_SCENE_H
#define MISC_SHRINE_R_SCENE_H 1
#include "align_asset_macro.h"
#define dshrine_r_sceneCollisionHeader_00145C "__OTR__scenes/nonmq/shrine_r_scene/shrine_r_sceneCollisionHeader_00145C"
static const ALIGN_ASSET(2) char shrine_r_sceneCollisionHeader_00145C[] = dshrine_r_sceneCollisionHeader_00145C;
static const ALIGN_ASSET(2) char shrine_r_sceneCollisionHeader_00145C[] = dshrine_r_sceneCollisionHeader_00145C;
#endif // MISC_SHRINE_R_SCENE_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_TURIBORI_ROOM_0_H
#define MISC_TURIBORI_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,7 @@
static const ALIGN_ASSET(2) char turibori_room_0DL_0056F8[] = dturibori_room_0DL_0056F8;
#define dturibori_room_0DL_006740 "__OTR__scenes/nonmq/turibori_scene/turibori_room_0DL_006740"
static const ALIGN_ASSET(2) char turibori_room_0DL_006740[] = dturibori_room_0DL_006740;
static const ALIGN_ASSET(2) char turibori_room_0DL_006740[] = dturibori_room_0DL_006740;
#endif // MISC_TURIBORI_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef MISC_TURIBORI_SCENE_H
#define MISC_TURIBORI_SCENE_H 1
#include "align_asset_macro.h"
@@ -84,4 +85,6 @@ static const ALIGN_ASSET(2) char turibori_sceneTex_0091E0[] = dturibori_sceneTex
static const ALIGN_ASSET(2) char turibori_sceneTex_0092E0[] = dturibori_sceneTex_0092E0;
#define dturibori_sceneTex_00E4E0 "__OTR__scenes/nonmq/turibori_scene/turibori_sceneTex_00E4E0"
static const ALIGN_ASSET(2) char turibori_sceneTex_00E4E0[] = dturibori_sceneTex_00E4E0;
static const ALIGN_ASSET(2) char turibori_sceneTex_00E4E0[] = dturibori_sceneTex_00E4E0;
#endif // MISC_TURIBORI_SCENE_H