regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_YOUSEI_IZUMI_YOKO_ROOM_0_H
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#define INDOORS_YOUSEI_IZUMI_YOKO_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char yousei_izumi_yoko_room_0Set_000170DL_003FF8[] =
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static const ALIGN_ASSET(2) char yousei_izumi_yoko_room_0Set_000210DL_002B88[] = dyousei_izumi_yoko_room_0Set_000210DL_002B88;
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#define dyousei_izumi_yoko_room_0Set_000210DL_003FF8 "__OTR__scenes/nonmq/yousei_izumi_yoko_scene/yousei_izumi_yoko_room_0Set_000210DL_003FF8"
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static const ALIGN_ASSET(2) char yousei_izumi_yoko_room_0Set_000210DL_003FF8[] = dyousei_izumi_yoko_room_0Set_000210DL_003FF8;
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static const ALIGN_ASSET(2) char yousei_izumi_yoko_room_0Set_000210DL_003FF8[] = dyousei_izumi_yoko_room_0Set_000210DL_003FF8;
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#endif // INDOORS_YOUSEI_IZUMI_YOKO_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_YOUSEI_IZUMI_YOKO_SCENE_H
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#define INDOORS_YOUSEI_IZUMI_YOKO_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char yousei_izumi_yoko_sceneTex_0055A0[] = dyousei_i
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#define dyousei_izumi_yoko_sceneCollisionHeader_0039A8 "__OTR__scenes/nonmq/yousei_izumi_yoko_scene/yousei_izumi_yoko_sceneCollisionHeader_0039A8"
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#define dyousei_izumi_yoko_sceneCollisionHeader_0039A8 "__OTR__scenes/nonmq/yousei_izumi_yoko_scene/yousei_izumi_yoko_sceneCollisionHeader_0039A8"
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#define dyousei_izumi_yoko_sceneCollisionHeader_0039A8 "__OTR__scenes/nonmq/yousei_izumi_yoko_scene/yousei_izumi_yoko_sceneCollisionHeader_0039A8"
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#endif // INDOORS_YOUSEI_IZUMI_YOKO_SCENE_H
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