regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_3_H
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#define INDOORS_TAKARAYA_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char takaraya_room_3DL_0017F0[] = dtakaraya_room_3DL
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_002018[] = dtakaraya_room_3Tex_002018;
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#define dtakaraya_room_3Tex_001818 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3Tex_001818"
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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#endif // INDOORS_TAKARAYA_ROOM_3_H
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