regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_1_H
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#define INDOORS_TAKARAYA_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,7 @@
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static const ALIGN_ASSET(2) char takaraya_room_1DL_0017D0[] = dtakaraya_room_1DL_0017D0;
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#define dtakaraya_room_1Tex_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_1Tex_0017F8"
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static const ALIGN_ASSET(2) char takaraya_room_1Tex_0017F8[] = dtakaraya_room_1Tex_0017F8;
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static const ALIGN_ASSET(2) char takaraya_room_1Tex_0017F8[] = dtakaraya_room_1Tex_0017F8;
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#endif // INDOORS_TAKARAYA_ROOM_1_H
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