regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_0_H
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#define INDOORS_TAKARAYA_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char takaraya_room_0Tex_0063E0[] = dtakaraya_room_0T
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static const ALIGN_ASSET(2) char takaraya_room_0DL_0095B0[] = dtakaraya_room_0DL_0095B0;
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#define dtakaraya_room_0Tex_0095C0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0095C0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0095C0[] = dtakaraya_room_0Tex_0095C0;
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0095C0[] = dtakaraya_room_0Tex_0095C0;
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#endif // INDOORS_TAKARAYA_ROOM_0_H
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