regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_0_H
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#define INDOORS_TAKARAYA_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char takaraya_room_0Tex_0063E0[] = dtakaraya_room_0T
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static const ALIGN_ASSET(2) char takaraya_room_0DL_0095B0[] = dtakaraya_room_0DL_0095B0;
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#define dtakaraya_room_0Tex_0095C0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0095C0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0095C0[] = dtakaraya_room_0Tex_0095C0;
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0095C0[] = dtakaraya_room_0Tex_0095C0;
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#endif // INDOORS_TAKARAYA_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_1_H
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#define INDOORS_TAKARAYA_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,7 @@
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static const ALIGN_ASSET(2) char takaraya_room_1DL_0017D0[] = dtakaraya_room_1DL_0017D0;
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#define dtakaraya_room_1Tex_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_1Tex_0017F8"
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static const ALIGN_ASSET(2) char takaraya_room_1Tex_0017F8[] = dtakaraya_room_1Tex_0017F8;
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static const ALIGN_ASSET(2) char takaraya_room_1Tex_0017F8[] = dtakaraya_room_1Tex_0017F8;
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#endif // INDOORS_TAKARAYA_ROOM_1_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_2_H
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#define INDOORS_TAKARAYA_ROOM_2_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,7 @@
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static const ALIGN_ASSET(2) char takaraya_room_2DL_001800[] = dtakaraya_room_2DL_001800;
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#define dtakaraya_room_2Tex_001828 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_2Tex_001828"
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static const ALIGN_ASSET(2) char takaraya_room_2Tex_001828[] = dtakaraya_room_2Tex_001828;
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static const ALIGN_ASSET(2) char takaraya_room_2Tex_001828[] = dtakaraya_room_2Tex_001828;
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#endif // INDOORS_TAKARAYA_ROOM_2_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_3_H
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#define INDOORS_TAKARAYA_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char takaraya_room_3DL_0017F0[] = dtakaraya_room_3DL
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_002018[] = dtakaraya_room_3Tex_002018;
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#define dtakaraya_room_3Tex_001818 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3Tex_001818"
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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#endif // INDOORS_TAKARAYA_ROOM_3_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_4_H
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#define INDOORS_TAKARAYA_ROOM_4_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char takaraya_room_4Tex_002020[] = dtakaraya_room_4T
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_002820[] = dtakaraya_room_4Tex_002820;
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#define dtakaraya_room_4Tex_001820 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_001820"
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_001820[] = dtakaraya_room_4Tex_001820;
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_001820[] = dtakaraya_room_4Tex_001820;
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#endif // INDOORS_TAKARAYA_ROOM_4_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_5_H
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#define INDOORS_TAKARAYA_ROOM_5_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char takaraya_room_5Tex_001FF8[] = dtakaraya_room_5T
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_0017F8[] = dtakaraya_room_5Tex_0017F8;
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#define dtakaraya_room_5Tex_0027F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_5Tex_0027F8"
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_0027F8[] = dtakaraya_room_5Tex_0027F8;
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_0027F8[] = dtakaraya_room_5Tex_0027F8;
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#endif // INDOORS_TAKARAYA_ROOM_5_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_ROOM_6_H
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#define INDOORS_TAKARAYA_ROOM_6_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char takaraya_room_6Tex_0022F8[] = dtakaraya_room_6T
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_0012F8[] = dtakaraya_room_6Tex_0012F8;
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#define dtakaraya_room_6Tex_001AF8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_6Tex_001AF8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_001AF8[] = dtakaraya_room_6Tex_001AF8;
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_001AF8[] = dtakaraya_room_6Tex_001AF8;
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#endif // INDOORS_TAKARAYA_ROOM_6_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_TAKARAYA_SCENE_H
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#define INDOORS_TAKARAYA_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char takaraya_sceneTex_0051B0[] = dtakaraya_sceneTex
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0069B0[] = dtakaraya_sceneTex_0069B0;
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#define dtakaraya_sceneTex_0061B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0061B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0061B0[] = dtakaraya_sceneTex_0061B0;
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0061B0[] = dtakaraya_sceneTex_0061B0;
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#endif // INDOORS_TAKARAYA_SCENE_H
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