regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_SYATEKIJYOU_SCENE_H
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#define INDOORS_SYATEKIJYOU_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -75,4 +76,7 @@ static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003740[] = dsyatekijyou_sc
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#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
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#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
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#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
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#endif // INDOORS_SYATEKIJYOU_SCENE_H
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