regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef INDOORS_SYATEKIJYOU_ROOM_0_H
#define INDOORS_SYATEKIJYOU_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000F0DL_0076D8[] = dsyat
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_006548[] = dsyatekijyou_room_0Set_0001A0DL_006548;
#define dsyatekijyou_room_0Set_0001A0DL_0076D8 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_0076D8"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_0076D8[] = dsyatekijyou_room_0Set_0001A0DL_0076D8;
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_0076D8[] = dsyatekijyou_room_0Set_0001A0DL_0076D8;
#endif // INDOORS_SYATEKIJYOU_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef INDOORS_SYATEKIJYOU_SCENE_H
#define INDOORS_SYATEKIJYOU_SCENE_H 1
#include "align_asset_macro.h"
@@ -75,4 +76,7 @@ static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003740[] = dsyatekijyou_sc
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
#endif // INDOORS_SYATEKIJYOU_SCENE_H