regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef INDOORS_KOKIRI_HOME5_ROOM_0_H
#define INDOORS_KOKIRI_HOME5_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkokiri_home5_room_0DL_030EE8 "__OTR__scenes/nonmq/kokiri_home5_scene/kokiri_home5_room_0DL_030EE8"
static const ALIGN_ASSET(2) char kokiri_home5_room_0DL_030EE8[] = dkokiri_home5_room_0DL_030EE8;
static const ALIGN_ASSET(2) char kokiri_home5_room_0DL_030EE8[] = dkokiri_home5_room_0DL_030EE8;
#endif // INDOORS_KOKIRI_HOME5_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef INDOORS_KOKIRI_HOME5_SCENE_H
#define INDOORS_KOKIRI_HOME5_SCENE_H 1
#include "align_asset_macro.h"
#define dkokiri_home5_sceneCollisionHeader_0013DC "__OTR__scenes/nonmq/kokiri_home5_scene/kokiri_home5_sceneCollisionHeader_0013DC"
static const ALIGN_ASSET(2) char kokiri_home5_sceneCollisionHeader_0013DC[] = dkokiri_home5_sceneCollisionHeader_0013DC;
static const ALIGN_ASSET(2) char kokiri_home5_sceneCollisionHeader_0013DC[] = dkokiri_home5_sceneCollisionHeader_0013DC;
#endif // INDOORS_KOKIRI_HOME5_SCENE_H