regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef INDOORS_KOKIRI_HOME4_ROOM_0_H
#define INDOORS_KOKIRI_HOME4_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkokiri_home4_room_0DL_0388B8 "__OTR__scenes/nonmq/kokiri_home4_scene/kokiri_home4_room_0DL_0388B8"
static const ALIGN_ASSET(2) char kokiri_home4_room_0DL_0388B8[] = dkokiri_home4_room_0DL_0388B8;
static const ALIGN_ASSET(2) char kokiri_home4_room_0DL_0388B8[] = dkokiri_home4_room_0DL_0388B8;
#endif // INDOORS_KOKIRI_HOME4_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef INDOORS_KOKIRI_HOME4_SCENE_H
#define INDOORS_KOKIRI_HOME4_SCENE_H 1
#include "align_asset_macro.h"
#define dkokiri_home4_sceneCollisionHeader_001A84 "__OTR__scenes/nonmq/kokiri_home4_scene/kokiri_home4_sceneCollisionHeader_001A84"
static const ALIGN_ASSET(2) char kokiri_home4_sceneCollisionHeader_001A84[] = dkokiri_home4_sceneCollisionHeader_001A84;
static const ALIGN_ASSET(2) char kokiri_home4_sceneCollisionHeader_001A84[] = dkokiri_home4_sceneCollisionHeader_001A84;
#endif // INDOORS_KOKIRI_HOME4_SCENE_H