regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef INDOORS_KOKIRI_HOME4_ROOM_0_H
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#define INDOORS_KOKIRI_HOME4_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dkokiri_home4_room_0DL_0388B8 "__OTR__scenes/nonmq/kokiri_home4_scene/kokiri_home4_room_0DL_0388B8"
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static const ALIGN_ASSET(2) char kokiri_home4_room_0DL_0388B8[] = dkokiri_home4_room_0DL_0388B8;
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static const ALIGN_ASSET(2) char kokiri_home4_room_0DL_0388B8[] = dkokiri_home4_room_0DL_0388B8;
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#endif // INDOORS_KOKIRI_HOME4_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef INDOORS_KOKIRI_HOME4_SCENE_H
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#define INDOORS_KOKIRI_HOME4_SCENE_H 1
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#include "align_asset_macro.h"
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#define dkokiri_home4_sceneCollisionHeader_001A84 "__OTR__scenes/nonmq/kokiri_home4_scene/kokiri_home4_sceneCollisionHeader_001A84"
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static const ALIGN_ASSET(2) char kokiri_home4_sceneCollisionHeader_001A84[] = dkokiri_home4_sceneCollisionHeader_001A84;
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static const ALIGN_ASSET(2) char kokiri_home4_sceneCollisionHeader_001A84[] = dkokiri_home4_sceneCollisionHeader_001A84;
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#endif // INDOORS_KOKIRI_HOME4_SCENE_H
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