regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,6 +1,10 @@
#pragma once
#ifndef INDOORS_KOKIRI_HOME3_ROOM_0_H
#define INDOORS_KOKIRI_HOME3_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkokiri_home3_room_0DL_036590 "__OTR__scenes/nonmq/kokiri_home3_scene/kokiri_home3_room_0DL_036590"
static const ALIGN_ASSET(2) char kokiri_home3_room_0DL_036590[] = dkokiri_home3_room_0DL_036590;
static const ALIGN_ASSET(2) char kokiri_home3_room_0DL_036590[] = dkokiri_home3_room_0DL_036590;
#endif // INDOORS_KOKIRI_HOME3_ROOM_0_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef INDOORS_KOKIRI_HOME3_SCENE_H
#define INDOORS_KOKIRI_HOME3_SCENE_H 1
#include "align_asset_macro.h"
#define dkokiri_home3_sceneCollisionHeader_001774 "__OTR__scenes/nonmq/kokiri_home3_scene/kokiri_home3_sceneCollisionHeader_001774"
static const ALIGN_ASSET(2) char kokiri_home3_sceneCollisionHeader_001774[] = dkokiri_home3_sceneCollisionHeader_001774;
static const ALIGN_ASSET(2) char kokiri_home3_sceneCollisionHeader_001774[] = dkokiri_home3_sceneCollisionHeader_001774;
#endif // INDOORS_KOKIRI_HOME3_SCENE_H