regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef INDOORS_KOKIRI_HOME3_ROOM_0_H
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#define INDOORS_KOKIRI_HOME3_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dkokiri_home3_room_0DL_036590 "__OTR__scenes/nonmq/kokiri_home3_scene/kokiri_home3_room_0DL_036590"
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static const ALIGN_ASSET(2) char kokiri_home3_room_0DL_036590[] = dkokiri_home3_room_0DL_036590;
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static const ALIGN_ASSET(2) char kokiri_home3_room_0DL_036590[] = dkokiri_home3_room_0DL_036590;
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#endif // INDOORS_KOKIRI_HOME3_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef INDOORS_KOKIRI_HOME3_SCENE_H
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#define INDOORS_KOKIRI_HOME3_SCENE_H 1
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#include "align_asset_macro.h"
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#define dkokiri_home3_sceneCollisionHeader_001774 "__OTR__scenes/nonmq/kokiri_home3_scene/kokiri_home3_sceneCollisionHeader_001774"
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static const ALIGN_ASSET(2) char kokiri_home3_sceneCollisionHeader_001774[] = dkokiri_home3_sceneCollisionHeader_001774;
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static const ALIGN_ASSET(2) char kokiri_home3_sceneCollisionHeader_001774[] = dkokiri_home3_sceneCollisionHeader_001774;
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#endif // INDOORS_KOKIRI_HOME3_SCENE_H
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