regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_KENJYANOMA_SCENE_H
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#define INDOORS_KENJYANOMA_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char kenjyanoma_sceneCollisionHeader_00359C[] = dken
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#define dkenjyanoma_sceneCollisionHeader_00359C "__OTR__scenes/nonmq/kenjyanoma_scene/kenjyanoma_sceneCollisionHeader_00359C"
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#define dkenjyanoma_sceneCollisionHeader_00359C "__OTR__scenes/nonmq/kenjyanoma_scene/kenjyanoma_sceneCollisionHeader_00359C"
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#define dkenjyanoma_sceneCollisionHeader_00359C "__OTR__scenes/nonmq/kenjyanoma_scene/kenjyanoma_sceneCollisionHeader_00359C"
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#endif // INDOORS_KENJYANOMA_SCENE_H
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