regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_KENJYANOMA_ROOM_0_H
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#define INDOORS_KENJYANOMA_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -81,4 +82,7 @@ static const ALIGN_ASSET(2) char kenjyanoma_room_0Set_000180DL_010CD8[] = dkenjy
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static const ALIGN_ASSET(2) char kenjyanoma_room_0Set_000230DL_001608[] = dkenjyanoma_room_0Set_000230DL_001608;
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#define dkenjyanoma_room_0Set_000230DL_010CD8 "__OTR__scenes/nonmq/kenjyanoma_scene/kenjyanoma_room_0Set_000230DL_010CD8"
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static const ALIGN_ASSET(2) char kenjyanoma_room_0Set_000230DL_010CD8[] = dkenjyanoma_room_0Set_000230DL_010CD8;
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static const ALIGN_ASSET(2) char kenjyanoma_room_0Set_000230DL_010CD8[] = dkenjyanoma_room_0Set_000230DL_010CD8;
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#endif // INDOORS_KENJYANOMA_ROOM_0_H
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