regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_HYLIA_LABO_ROOM_0_H
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#define INDOORS_HYLIA_LABO_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -63,4 +64,7 @@ static const ALIGN_ASSET(2) char hylia_labo_room_0DL_004A80[] = dhylia_labo_room
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static const ALIGN_ASSET(2) char hylia_labo_room_0DL_005A38[] = dhylia_labo_room_0DL_005A38;
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#define dhylia_labo_room_0DL_0040E0 "__OTR__scenes/nonmq/hylia_labo_scene/hylia_labo_room_0DL_0040E0"
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static const ALIGN_ASSET(2) char hylia_labo_room_0DL_0040E0[] = dhylia_labo_room_0DL_0040E0;
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static const ALIGN_ASSET(2) char hylia_labo_room_0DL_0040E0[] = dhylia_labo_room_0DL_0040E0;
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#endif // INDOORS_HYLIA_LABO_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_HYLIA_LABO_SCENE_H
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#define INDOORS_HYLIA_LABO_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -96,4 +97,6 @@ static const ALIGN_ASSET(2) char hylia_labo_sceneTex_004C90[] = dhylia_labo_scen
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static const ALIGN_ASSET(2) char hylia_labo_sceneTex_010090[] = dhylia_labo_sceneTex_010090;
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#define dhylia_labo_sceneTex_00E090 "__OTR__scenes/nonmq/hylia_labo_scene/hylia_labo_sceneTex_00E090"
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static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00E090[] = dhylia_labo_sceneTex_00E090;
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static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00E090[] = dhylia_labo_sceneTex_00E090;
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#endif // INDOORS_HYLIA_LABO_SCENE_H
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