regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_HAIRAL_NIWA2_ROOM_0_H
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#define INDOORS_HAIRAL_NIWA2_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -72,4 +73,7 @@ static const ALIGN_ASSET(2) char hairal_niwa2_room_0Tex_016BF8[] = dhairal_niwa2
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static const ALIGN_ASSET(2) char hairal_niwa2_room_0Tex_0163F8[] = dhairal_niwa2_room_0Tex_0163F8;
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#define dhairal_niwa2_room_0Tex_014BF8 "__OTR__scenes/nonmq/hairal_niwa2_scene/hairal_niwa2_room_0Tex_014BF8"
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static const ALIGN_ASSET(2) char hairal_niwa2_room_0Tex_014BF8[] = dhairal_niwa2_room_0Tex_014BF8;
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static const ALIGN_ASSET(2) char hairal_niwa2_room_0Tex_014BF8[] = dhairal_niwa2_room_0Tex_014BF8;
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#endif // INDOORS_HAIRAL_NIWA2_ROOM_0_H
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef INDOORS_HAIRAL_NIWA2_SCENE_H
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#define INDOORS_HAIRAL_NIWA2_SCENE_H 1
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#include "align_asset_macro.h"
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#define dhairal_niwa2_sceneCollisionHeader_002CD8 "__OTR__scenes/nonmq/hairal_niwa2_scene/hairal_niwa2_sceneCollisionHeader_002CD8"
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static const ALIGN_ASSET(2) char hairal_niwa2_sceneCollisionHeader_002CD8[] = dhairal_niwa2_sceneCollisionHeader_002CD8;
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static const ALIGN_ASSET(2) char hairal_niwa2_sceneCollisionHeader_002CD8[] = dhairal_niwa2_sceneCollisionHeader_002CD8;
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#endif // INDOORS_HAIRAL_NIWA2_SCENE_H
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