regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_HAIRAL_NIWA_ROOM_0_H
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#define INDOORS_HAIRAL_NIWA_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char hairal_niwa_room_0DL_0082C8[] = dhairal_niwa_ro
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static const ALIGN_ASSET(2) char hairal_niwa_room_0DL_0090A8[] = dhairal_niwa_room_0DL_0090A8;
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#define dhairal_niwa_room_0DL_00A7E0 "__OTR__scenes/nonmq/hairal_niwa_scene/hairal_niwa_room_0DL_00A7E0"
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static const ALIGN_ASSET(2) char hairal_niwa_room_0DL_00A7E0[] = dhairal_niwa_room_0DL_00A7E0;
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static const ALIGN_ASSET(2) char hairal_niwa_room_0DL_00A7E0[] = dhairal_niwa_room_0DL_00A7E0;
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#endif // INDOORS_HAIRAL_NIWA_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_HAIRAL_NIWA_SCENE_H
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#define INDOORS_HAIRAL_NIWA_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -69,4 +70,6 @@ static const ALIGN_ASSET(2) char hairal_niwa_sceneTex_009B90[] = dhairal_niwa_sc
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static const ALIGN_ASSET(2) char hairal_niwa_sceneTex_005B90[] = dhairal_niwa_sceneTex_005B90;
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#define dhairal_niwa_sceneTex_003B90 "__OTR__scenes/nonmq/hairal_niwa_scene/hairal_niwa_sceneTex_003B90"
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static const ALIGN_ASSET(2) char hairal_niwa_sceneTex_003B90[] = dhairal_niwa_sceneTex_003B90;
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static const ALIGN_ASSET(2) char hairal_niwa_sceneTex_003B90[] = dhairal_niwa_sceneTex_003B90;
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#endif // INDOORS_HAIRAL_NIWA_SCENE_H
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