regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_DAIYOUSEI_IZUMI_ROOM_0_H
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#define INDOORS_DAIYOUSEI_IZUMI_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_0001E0DL_0038F8[] = d
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static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000260DL_002BB8[] = ddaiyousei_izumi_room_0Set_000260DL_002BB8;
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#define ddaiyousei_izumi_room_0Set_000260DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000260DL_0038F8"
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static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000260DL_0038F8[] = ddaiyousei_izumi_room_0Set_000260DL_0038F8;
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static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000260DL_0038F8[] = ddaiyousei_izumi_room_0Set_000260DL_0038F8;
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#endif // INDOORS_DAIYOUSEI_IZUMI_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef INDOORS_DAIYOUSEI_IZUMI_SCENE_H
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#define INDOORS_DAIYOUSEI_IZUMI_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,7 @@ static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_006000[] = ddaiyousei_
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#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
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#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
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#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
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#endif // INDOORS_DAIYOUSEI_IZUMI_SCENE_H
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