regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MORIBOSSROOM_SCENE_H
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#define DUNGEONS_MORIBOSSROOM_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char moribossroom_sceneTex_000CF8[] = dmoribossroom_
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static const ALIGN_ASSET(2) char moribossroom_sceneTLUT_000B50[] = dmoribossroom_sceneTLUT_000B50;
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#define dmoribossroom_sceneTex_0010F8 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTex_0010F8"
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static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;
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static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;
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#endif // DUNGEONS_MORIBOSSROOM_SCENE_H
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