regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_MORIBOSSROOM_SCENE_H
#define DUNGEONS_MORIBOSSROOM_SCENE_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char moribossroom_sceneTex_000CF8[] = dmoribossroom_
static const ALIGN_ASSET(2) char moribossroom_sceneTLUT_000B50[] = dmoribossroom_sceneTLUT_000B50;
#define dmoribossroom_sceneTex_0010F8 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTex_0010F8"
static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;
static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;
#endif // DUNGEONS_MORIBOSSROOM_SCENE_H