regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_JYASINZOU_SCENE_H
|
||||
#define DUNGEONS_JYASINZOU_SCENE_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017DE0[] = djyasinzou_scene
|
||||
static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017FE0[] = djyasinzou_sceneTLUT_017FE0;
|
||||
|
||||
#define djyasinzou_sceneTex_019120 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019120"
|
||||
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;
|
||||
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;
|
||||
|
||||
#endif // DUNGEONS_JYASINZOU_SCENE_H
|
||||
|
||||
Reference in New Issue
Block a user