regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINZOU_ROOM_5_H
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#define DUNGEONS_JYASINZOU_ROOM_5_H 1
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#include "align_asset_macro.h"
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@@ -162,4 +163,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_5DL_00C638[] = djyasinzou_room_5
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static const ALIGN_ASSET(2) char jyasinzou_room_5DL_016730[] = djyasinzou_room_5DL_016730;
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#define djyasinzou_room_5Tex_017008 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_5Tex_017008"
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static const ALIGN_ASSET(2) char jyasinzou_room_5Tex_017008[] = djyasinzou_room_5Tex_017008;
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static const ALIGN_ASSET(2) char jyasinzou_room_5Tex_017008[] = djyasinzou_room_5Tex_017008;
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#endif // DUNGEONS_JYASINZOU_ROOM_5_H
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