regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINZOU_ROOM_27_H
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#define DUNGEONS_JYASINZOU_ROOM_27_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_27DL_003138[] = djyasinzou_room_
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_004150[] = djyasinzou_room_27DL_004150;
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#define djyasinzou_room_27Tex_004B10 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27Tex_004B10"
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static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004B10[] = djyasinzou_room_27Tex_004B10;
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static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004B10[] = djyasinzou_room_27Tex_004B10;
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#endif // DUNGEONS_JYASINZOU_ROOM_27_H
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