regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINZOU_ROOM_25_H
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#define DUNGEONS_JYASINZOU_ROOM_25_H 1
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#include "align_asset_macro.h"
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@@ -180,4 +181,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_25Tex_014F98[] = djyasinzou_room
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static const ALIGN_ASSET(2) char jyasinzou_room_25DL_00B540[] = djyasinzou_room_25DL_00B540;
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#define djyasinzou_room_25Tex_00BE98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_25Tex_00BE98"
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static const ALIGN_ASSET(2) char jyasinzou_room_25Tex_00BE98[] = djyasinzou_room_25Tex_00BE98;
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static const ALIGN_ASSET(2) char jyasinzou_room_25Tex_00BE98[] = djyasinzou_room_25Tex_00BE98;
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#endif // DUNGEONS_JYASINZOU_ROOM_25_H
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