regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINZOU_ROOM_16_H
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#define DUNGEONS_JYASINZOU_ROOM_16_H 1
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#include "align_asset_macro.h"
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@@ -51,4 +52,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_16DL_002660[] = djyasinzou_room_
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static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0041B8[] = djyasinzou_room_16Tex_0041B8;
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#define djyasinzou_room_16Tex_0051B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0051B8"
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static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0051B8[] = djyasinzou_room_16Tex_0051B8;
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static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0051B8[] = djyasinzou_room_16Tex_0051B8;
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#endif // DUNGEONS_JYASINZOU_ROOM_16_H
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