regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINZOU_ROOM_10_H
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#define DUNGEONS_JYASINZOU_ROOM_10_H 1
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#include "align_asset_macro.h"
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@@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_10DL_0020C8[] = djyasinzou_room_
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0031A0[] = djyasinzou_room_10Tex_0031A0;
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#define djyasinzou_room_10Tex_0059A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0059A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0059A0[] = djyasinzou_room_10Tex_0059A0;
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0059A0[] = djyasinzou_room_10Tex_0059A0;
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#endif // DUNGEONS_JYASINZOU_ROOM_10_H
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