regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINBOSS_ROOM_3_H
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#define DUNGEONS_JYASINBOSS_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,7 @@ static const ALIGN_ASSET(2) char jyasinboss_room_3Set_0000A0DL_003C88[] = djyasi
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static const ALIGN_ASSET(2) char jyasinboss_room_3Set_000100DL_003C88[] = djyasinboss_room_3Set_000100DL_003C88;
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#define djyasinboss_room_3Set_000160DL_003C88 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_3Set_000160DL_003C88"
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static const ALIGN_ASSET(2) char jyasinboss_room_3Set_000160DL_003C88[] = djyasinboss_room_3Set_000160DL_003C88;
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static const ALIGN_ASSET(2) char jyasinboss_room_3Set_000160DL_003C88[] = djyasinboss_room_3Set_000160DL_003C88;
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#endif // DUNGEONS_JYASINBOSS_ROOM_3_H
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