regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_JYASINBOSS_ROOM_1_H
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#define DUNGEONS_JYASINBOSS_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char jyasinboss_room_1Set_0001B0DL_002DD0[] = djyasi
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static const ALIGN_ASSET(2) char jyasinboss_room_1Set_000320DL_002DD0[] = djyasinboss_room_1Set_000320DL_002DD0;
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#define djyasinboss_room_1Set_000490DL_002DD0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_1Set_000490DL_002DD0"
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static const ALIGN_ASSET(2) char jyasinboss_room_1Set_000490DL_002DD0[] = djyasinboss_room_1Set_000490DL_002DD0;
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static const ALIGN_ASSET(2) char jyasinboss_room_1Set_000490DL_002DD0[] = djyasinboss_room_1Set_000490DL_002DD0;
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#endif // DUNGEONS_JYASINBOSS_ROOM_1_H
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