regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GERUDOWAY_SCENE_H
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#define DUNGEONS_GERUDOWAY_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,6 @@ static const ALIGN_ASSET(2) char gerudoway_sceneTex_008D20[] = dgerudoway_sceneT
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static const ALIGN_ASSET(2) char gerudoway_sceneTex_00D120[] = dgerudoway_sceneTex_00D120;
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#define dgerudoway_sceneTex_00C120 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_sceneTex_00C120"
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static const ALIGN_ASSET(2) char gerudoway_sceneTex_00C120[] = dgerudoway_sceneTex_00C120;
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static const ALIGN_ASSET(2) char gerudoway_sceneTex_00C120[] = dgerudoway_sceneTex_00C120;
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#endif // DUNGEONS_GERUDOWAY_SCENE_H
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