regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_GANONTIKASONOGO_SCENE_H
|
||||
#define DUNGEONS_GANONTIKASONOGO_SCENE_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char ganontikasonogo_sceneCollisionHeader_002ACC[] =
|
||||
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_002B00[] = dganontikasonogo_sceneTex_002B00;
|
||||
|
||||
#define dganontikasonogo_sceneTex_003B00 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_sceneTex_003B00"
|
||||
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_003B00[] = dganontikasonogo_sceneTex_003B00;
|
||||
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_003B00[] = dganontikasonogo_sceneTex_003B00;
|
||||
|
||||
#endif // DUNGEONS_GANONTIKASONOGO_SCENE_H
|
||||
|
||||
Reference in New Issue
Block a user