regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANONTIKASONOGO_SCENE_H
#define DUNGEONS_GANONTIKASONOGO_SCENE_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char ganontikasonogo_sceneCollisionHeader_002ACC[] =
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_002B00[] = dganontikasonogo_sceneTex_002B00;
#define dganontikasonogo_sceneTex_003B00 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_sceneTex_003B00"
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_003B00[] = dganontikasonogo_sceneTex_003B00;
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_003B00[] = dganontikasonogo_sceneTex_003B00;
#endif // DUNGEONS_GANONTIKASONOGO_SCENE_H