regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANONTIKASONOGO_ROOM_0_H
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#define DUNGEONS_GANONTIKASONOGO_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,7 @@ static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00C2D8[] = dganontika
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0DL_016B48[] = dganontikasonogo_room_0DL_016B48;
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#define dganontikasonogo_room_0Tex_016B78 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_016B78"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_016B78[] = dganontikasonogo_room_0Tex_016B78;
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_016B78[] = dganontikasonogo_room_0Tex_016B78;
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#endif // DUNGEONS_GANONTIKASONOGO_ROOM_0_H
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