regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_TOU_SCENE_H
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#define DUNGEONS_GANON_TOU_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -14,4 +15,7 @@ static const ALIGN_ASSET(2) char ganon_tou_sceneCollisionHeader_002610[] = dgano
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#define dganon_tou_sceneTex_003280 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneTex_003280"
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static const ALIGN_ASSET(2) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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#endif // DUNGEONS_GANON_TOU_SCENE_H
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