regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_SCENE_H
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#define DUNGEONS_GANON_SONOGO_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char ganon_sonogo_sceneTLUT_006508[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_006F10[] = dganon_sonogo_sceneTex_006F10;
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#define dganon_sonogo_sceneTex_007710 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_sceneTex_007710"
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static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_007710[] = dganon_sonogo_sceneTex_007710;
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static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_007710[] = dganon_sonogo_sceneTex_007710;
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#endif // DUNGEONS_GANON_SONOGO_SCENE_H
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