regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_ROOM_0_H
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#define DUNGEONS_GANON_SONOGO_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_0Tex_007020[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_room_0Tex_005C20[] = dganon_sonogo_room_0Tex_005C20;
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#define dganon_sonogo_room_0DL_007E70 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_0DL_007E70"
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static const ALIGN_ASSET(2) char ganon_sonogo_room_0DL_007E70[] = dganon_sonogo_room_0DL_007E70;
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static const ALIGN_ASSET(2) char ganon_sonogo_room_0DL_007E70[] = dganon_sonogo_room_0DL_007E70;
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#endif // DUNGEONS_GANON_SONOGO_ROOM_0_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_ROOM_1_H
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#define DUNGEONS_GANON_SONOGO_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_1Tex_005D48[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_room_1Tex_004548[] = dganon_sonogo_room_1Tex_004548;
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#define dganon_sonogo_room_1DL_007BA0 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_1DL_007BA0"
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static const ALIGN_ASSET(2) char ganon_sonogo_room_1DL_007BA0[] = dganon_sonogo_room_1DL_007BA0;
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static const ALIGN_ASSET(2) char ganon_sonogo_room_1DL_007BA0[] = dganon_sonogo_room_1DL_007BA0;
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#endif // DUNGEONS_GANON_SONOGO_ROOM_1_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_ROOM_2_H
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#define DUNGEONS_GANON_SONOGO_ROOM_2_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_2Tex_008240[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_room_2Tex_006E40[] = dganon_sonogo_room_2Tex_006E40;
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#define dganon_sonogo_room_2DL_008C90 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_2DL_008C90"
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static const ALIGN_ASSET(2) char ganon_sonogo_room_2DL_008C90[] = dganon_sonogo_room_2DL_008C90;
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static const ALIGN_ASSET(2) char ganon_sonogo_room_2DL_008C90[] = dganon_sonogo_room_2DL_008C90;
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#endif // DUNGEONS_GANON_SONOGO_ROOM_2_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_ROOM_3_H
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#define DUNGEONS_GANON_SONOGO_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_004E38[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_004638[] = dganon_sonogo_room_3Tex_004638;
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#define dganon_sonogo_room_3Tex_003E38 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_3Tex_003E38"
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static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_003E38[] = dganon_sonogo_room_3Tex_003E38;
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static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_003E38[] = dganon_sonogo_room_3Tex_003E38;
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#endif // DUNGEONS_GANON_SONOGO_ROOM_3_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_ROOM_4_H
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#define DUNGEONS_GANON_SONOGO_ROOM_4_H 1
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#include "align_asset_macro.h"
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@@ -42,4 +43,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_007CE8[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_006CE8[] = dganon_sonogo_room_4Tex_006CE8;
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#define dganon_sonogo_room_4Tex_0054A8 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_4Tex_0054A8"
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static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_0054A8[] = dganon_sonogo_room_4Tex_0054A8;
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static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_0054A8[] = dganon_sonogo_room_4Tex_0054A8;
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#endif // DUNGEONS_GANON_SONOGO_ROOM_4_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_SONOGO_SCENE_H
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#define DUNGEONS_GANON_SONOGO_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char ganon_sonogo_sceneTLUT_006508[] = dganon_sonogo
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static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_006F10[] = dganon_sonogo_sceneTex_006F10;
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#define dganon_sonogo_sceneTex_007710 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_sceneTex_007710"
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static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_007710[] = dganon_sonogo_sceneTex_007710;
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static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_007710[] = dganon_sonogo_sceneTex_007710;
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#endif // DUNGEONS_GANON_SONOGO_SCENE_H
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