regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SONOGO_ROOM_0_H
#define DUNGEONS_GANON_SONOGO_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_0Tex_007020[] = dganon_sonogo
static const ALIGN_ASSET(2) char ganon_sonogo_room_0Tex_005C20[] = dganon_sonogo_room_0Tex_005C20;
#define dganon_sonogo_room_0DL_007E70 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_0DL_007E70"
static const ALIGN_ASSET(2) char ganon_sonogo_room_0DL_007E70[] = dganon_sonogo_room_0DL_007E70;
static const ALIGN_ASSET(2) char ganon_sonogo_room_0DL_007E70[] = dganon_sonogo_room_0DL_007E70;
#endif // DUNGEONS_GANON_SONOGO_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SONOGO_ROOM_1_H
#define DUNGEONS_GANON_SONOGO_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_1Tex_005D48[] = dganon_sonogo
static const ALIGN_ASSET(2) char ganon_sonogo_room_1Tex_004548[] = dganon_sonogo_room_1Tex_004548;
#define dganon_sonogo_room_1DL_007BA0 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_1DL_007BA0"
static const ALIGN_ASSET(2) char ganon_sonogo_room_1DL_007BA0[] = dganon_sonogo_room_1DL_007BA0;
static const ALIGN_ASSET(2) char ganon_sonogo_room_1DL_007BA0[] = dganon_sonogo_room_1DL_007BA0;
#endif // DUNGEONS_GANON_SONOGO_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SONOGO_ROOM_2_H
#define DUNGEONS_GANON_SONOGO_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_2Tex_008240[] = dganon_sonogo
static const ALIGN_ASSET(2) char ganon_sonogo_room_2Tex_006E40[] = dganon_sonogo_room_2Tex_006E40;
#define dganon_sonogo_room_2DL_008C90 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_2DL_008C90"
static const ALIGN_ASSET(2) char ganon_sonogo_room_2DL_008C90[] = dganon_sonogo_room_2DL_008C90;
static const ALIGN_ASSET(2) char ganon_sonogo_room_2DL_008C90[] = dganon_sonogo_room_2DL_008C90;
#endif // DUNGEONS_GANON_SONOGO_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SONOGO_ROOM_3_H
#define DUNGEONS_GANON_SONOGO_ROOM_3_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_004E38[] = dganon_sonogo
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_004638[] = dganon_sonogo_room_3Tex_004638;
#define dganon_sonogo_room_3Tex_003E38 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_3Tex_003E38"
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_003E38[] = dganon_sonogo_room_3Tex_003E38;
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_003E38[] = dganon_sonogo_room_3Tex_003E38;
#endif // DUNGEONS_GANON_SONOGO_ROOM_3_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SONOGO_ROOM_4_H
#define DUNGEONS_GANON_SONOGO_ROOM_4_H 1
#include "align_asset_macro.h"
@@ -42,4 +43,7 @@ static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_007CE8[] = dganon_sonogo
static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_006CE8[] = dganon_sonogo_room_4Tex_006CE8;
#define dganon_sonogo_room_4Tex_0054A8 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_room_4Tex_0054A8"
static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_0054A8[] = dganon_sonogo_room_4Tex_0054A8;
static const ALIGN_ASSET(2) char ganon_sonogo_room_4Tex_0054A8[] = dganon_sonogo_room_4Tex_0054A8;
#endif // DUNGEONS_GANON_SONOGO_ROOM_4_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SONOGO_SCENE_H
#define DUNGEONS_GANON_SONOGO_SCENE_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char ganon_sonogo_sceneTLUT_006508[] = dganon_sonogo
static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_006F10[] = dganon_sonogo_sceneTex_006F10;
#define dganon_sonogo_sceneTex_007710 "__OTR__scenes/nonmq/ganon_sonogo_scene/ganon_sonogo_sceneTex_007710"
static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_007710[] = dganon_sonogo_sceneTex_007710;
static const ALIGN_ASSET(2) char ganon_sonogo_sceneTex_007710[] = dganon_sonogo_sceneTex_007710;
#endif // DUNGEONS_GANON_SONOGO_SCENE_H