regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_FINAL_SCENE_H
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#define DUNGEONS_GANON_FINAL_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -78,4 +79,6 @@ static const ALIGN_ASSET(2) char ganon_final_sceneTex_00F180[] = dganon_final_sc
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static const ALIGN_ASSET(2) char ganon_final_sceneTex_00E080[] = dganon_final_sceneTex_00E080;
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#define dganon_final_sceneTex_011180 "__OTR__scenes/nonmq/ganon_final_scene/ganon_final_sceneTex_011180"
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static const ALIGN_ASSET(2) char ganon_final_sceneTex_011180[] = dganon_final_sceneTex_011180;
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static const ALIGN_ASSET(2) char ganon_final_sceneTex_011180[] = dganon_final_sceneTex_011180;
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#endif // DUNGEONS_GANON_FINAL_SCENE_H
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