regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_FINAL_SCENE_H
#define DUNGEONS_GANON_FINAL_SCENE_H 1
#include "align_asset_macro.h"
@@ -78,4 +79,6 @@ static const ALIGN_ASSET(2) char ganon_final_sceneTex_00F180[] = dganon_final_sc
static const ALIGN_ASSET(2) char ganon_final_sceneTex_00E080[] = dganon_final_sceneTex_00E080;
#define dganon_final_sceneTex_011180 "__OTR__scenes/nonmq/ganon_final_scene/ganon_final_sceneTex_011180"
static const ALIGN_ASSET(2) char ganon_final_sceneTex_011180[] = dganon_final_sceneTex_011180;
static const ALIGN_ASSET(2) char ganon_final_sceneTex_011180[] = dganon_final_sceneTex_011180;
#endif // DUNGEONS_GANON_FINAL_SCENE_H