regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_DEMO_SCENE_H
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#define DUNGEONS_GANON_DEMO_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -38,4 +39,7 @@ static const ALIGN_ASSET(2) char ganon_demo_sceneTex_001B70[] = dganon_demo_scen
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#define dganon_demo_sceneTex_006B70 "__OTR__scenes/nonmq/ganon_demo_scene/ganon_demo_sceneTex_006B70"
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static const ALIGN_ASSET(2) char ganon_demo_sceneTex_006B70[] = dganon_demo_sceneTex_006B70;
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#define dganon_demo_sceneCollisionHeader_001AA0 "__OTR__scenes/nonmq/ganon_demo_scene/ganon_demo_sceneCollisionHeader_001AA0"
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#define dganon_demo_sceneCollisionHeader_001AA0 "__OTR__scenes/nonmq/ganon_demo_scene/ganon_demo_sceneCollisionHeader_001AA0"
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#endif // DUNGEONS_GANON_DEMO_SCENE_H
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