regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_GANON_ROOM_9_H
|
||||
#define DUNGEONS_GANON_ROOM_9_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char ganon_room_9Tex_003120[] = dganon_room_9Tex_003
|
||||
static const ALIGN_ASSET(2) char ganon_room_9Tex_003520[] = dganon_room_9Tex_003520;
|
||||
|
||||
#define dganon_room_9Tex_003920 "__OTR__scenes/nonmq/ganon_scene/ganon_room_9Tex_003920"
|
||||
static const ALIGN_ASSET(2) char ganon_room_9Tex_003920[] = dganon_room_9Tex_003920;
|
||||
static const ALIGN_ASSET(2) char ganon_room_9Tex_003920[] = dganon_room_9Tex_003920;
|
||||
|
||||
|
||||
#endif // DUNGEONS_GANON_ROOM_9_H
|
||||
|
||||
Reference in New Issue
Block a user