regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_ROOM_8_H
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#define DUNGEONS_GANON_ROOM_8_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char ganon_room_8Tex_0063E0[] = dganon_room_8Tex_006
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005360[] = dganon_room_8Tex_005360;
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#define dganon_room_8Tex_005FE0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005FE0"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005FE0[] = dganon_room_8Tex_005FE0;
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005FE0[] = dganon_room_8Tex_005FE0;
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#endif // DUNGEONS_GANON_ROOM_8_H
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