regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_ROOM_7_H
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#define DUNGEONS_GANON_ROOM_7_H 1
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#include "align_asset_macro.h"
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@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char ganon_room_7Tex_0071E0[] = dganon_room_7Tex_007
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static const ALIGN_ASSET(2) char ganon_room_7DL_009F88[] = dganon_room_7DL_009F88;
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#define dganon_room_7Tex_009F98 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_009F98"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_009F98[] = dganon_room_7Tex_009F98;
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static const ALIGN_ASSET(2) char ganon_room_7Tex_009F98[] = dganon_room_7Tex_009F98;
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#endif // DUNGEONS_GANON_ROOM_7_H
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