regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_ROOM_5_H
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#define DUNGEONS_GANON_ROOM_5_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char ganon_room_5Tex_008308[] = dganon_room_5Tex_008
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static const ALIGN_ASSET(2) char ganon_room_5Tex_006B08[] = dganon_room_5Tex_006B08;
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#define dganon_room_5Tex_006308 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_006308"
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static const ALIGN_ASSET(2) char ganon_room_5Tex_006308[] = dganon_room_5Tex_006308;
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static const ALIGN_ASSET(2) char ganon_room_5Tex_006308[] = dganon_room_5Tex_006308;
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#endif // DUNGEONS_GANON_ROOM_5_H
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