regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_ROOM_4_H
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#define DUNGEONS_GANON_ROOM_4_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char ganon_room_4Tex_006A68[] = dganon_room_4Tex_006
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static const ALIGN_ASSET(2) char ganon_room_4DL_0088C0[] = dganon_room_4DL_0088C0;
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#define dganon_room_4Tex_0088D0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_0088D0"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_0088D0[] = dganon_room_4Tex_0088D0;
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static const ALIGN_ASSET(2) char ganon_room_4Tex_0088D0[] = dganon_room_4Tex_0088D0;
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#endif // DUNGEONS_GANON_ROOM_4_H
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