regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_GANON_ROOM_3_H
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#define DUNGEONS_GANON_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char ganon_room_3Tex_005730[] = dganon_room_3Tex_005
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static const ALIGN_ASSET(2) char ganon_room_3Tex_005F30[] = dganon_room_3Tex_005F30;
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#define dganon_room_3Tex_006730 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_006730"
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static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;
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static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;
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#endif // DUNGEONS_GANON_ROOM_3_H
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