regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_1_H
#define DUNGEONS_GANON_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char ganon_room_1Tex_005B70[] = dganon_room_1Tex_005
static const ALIGN_ASSET(2) char ganon_room_1Tex_005370[] = dganon_room_1Tex_005370;
#define dganon_room_1Tex_006770 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_006770"
static const ALIGN_ASSET(2) char ganon_room_1Tex_006770[] = dganon_room_1Tex_006770;
static const ALIGN_ASSET(2) char ganon_room_1Tex_006770[] = dganon_room_1Tex_006770;
#endif // DUNGEONS_GANON_ROOM_1_H