regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_0_H
#define DUNGEONS_GANON_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char ganon_room_0Tex_005C68[] = dganon_room_0Tex_005
static const ALIGN_ASSET(2) char ganon_room_0DL_0076C0[] = dganon_room_0DL_0076C0;
#define dganon_room_0Tex_0076D0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_0076D0"
static const ALIGN_ASSET(2) char ganon_room_0Tex_0076D0[] = dganon_room_0Tex_0076D0;
static const ALIGN_ASSET(2) char ganon_room_0Tex_0076D0[] = dganon_room_0Tex_0076D0;
#endif // DUNGEONS_GANON_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_1_H
#define DUNGEONS_GANON_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char ganon_room_1Tex_005B70[] = dganon_room_1Tex_005
static const ALIGN_ASSET(2) char ganon_room_1Tex_005370[] = dganon_room_1Tex_005370;
#define dganon_room_1Tex_006770 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_006770"
static const ALIGN_ASSET(2) char ganon_room_1Tex_006770[] = dganon_room_1Tex_006770;
static const ALIGN_ASSET(2) char ganon_room_1Tex_006770[] = dganon_room_1Tex_006770;
#endif // DUNGEONS_GANON_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_2_H
#define DUNGEONS_GANON_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char ganon_room_2Tex_0051F0[] = dganon_room_2Tex_005
static const ALIGN_ASSET(2) char ganon_room_2DL_007040[] = dganon_room_2DL_007040;
#define dganon_room_2Tex_007050 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_007050"
static const ALIGN_ASSET(2) char ganon_room_2Tex_007050[] = dganon_room_2Tex_007050;
static const ALIGN_ASSET(2) char ganon_room_2Tex_007050[] = dganon_room_2Tex_007050;
#endif // DUNGEONS_GANON_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_3_H
#define DUNGEONS_GANON_ROOM_3_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char ganon_room_3Tex_005730[] = dganon_room_3Tex_005
static const ALIGN_ASSET(2) char ganon_room_3Tex_005F30[] = dganon_room_3Tex_005F30;
#define dganon_room_3Tex_006730 "__OTR__scenes/nonmq/ganon_scene/ganon_room_3Tex_006730"
static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;
static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;
#endif // DUNGEONS_GANON_ROOM_3_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_4_H
#define DUNGEONS_GANON_ROOM_4_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char ganon_room_4Tex_006A68[] = dganon_room_4Tex_006
static const ALIGN_ASSET(2) char ganon_room_4DL_0088C0[] = dganon_room_4DL_0088C0;
#define dganon_room_4Tex_0088D0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_0088D0"
static const ALIGN_ASSET(2) char ganon_room_4Tex_0088D0[] = dganon_room_4Tex_0088D0;
static const ALIGN_ASSET(2) char ganon_room_4Tex_0088D0[] = dganon_room_4Tex_0088D0;
#endif // DUNGEONS_GANON_ROOM_4_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_5_H
#define DUNGEONS_GANON_ROOM_5_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char ganon_room_5Tex_008308[] = dganon_room_5Tex_008
static const ALIGN_ASSET(2) char ganon_room_5Tex_006B08[] = dganon_room_5Tex_006B08;
#define dganon_room_5Tex_006308 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_006308"
static const ALIGN_ASSET(2) char ganon_room_5Tex_006308[] = dganon_room_5Tex_006308;
static const ALIGN_ASSET(2) char ganon_room_5Tex_006308[] = dganon_room_5Tex_006308;
#endif // DUNGEONS_GANON_ROOM_5_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_6_H
#define DUNGEONS_GANON_ROOM_6_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char ganon_room_6Tex_008300[] = dganon_room_6Tex_008
static const ALIGN_ASSET(2) char ganon_room_6DL_009388[] = dganon_room_6DL_009388;
#define dganon_room_6Tex_009398 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_009398"
static const ALIGN_ASSET(2) char ganon_room_6Tex_009398[] = dganon_room_6Tex_009398;
static const ALIGN_ASSET(2) char ganon_room_6Tex_009398[] = dganon_room_6Tex_009398;
#endif // DUNGEONS_GANON_ROOM_6_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_7_H
#define DUNGEONS_GANON_ROOM_7_H 1
#include "align_asset_macro.h"
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char ganon_room_7Tex_0071E0[] = dganon_room_7Tex_007
static const ALIGN_ASSET(2) char ganon_room_7DL_009F88[] = dganon_room_7DL_009F88;
#define dganon_room_7Tex_009F98 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_009F98"
static const ALIGN_ASSET(2) char ganon_room_7Tex_009F98[] = dganon_room_7Tex_009F98;
static const ALIGN_ASSET(2) char ganon_room_7Tex_009F98[] = dganon_room_7Tex_009F98;
#endif // DUNGEONS_GANON_ROOM_7_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_8_H
#define DUNGEONS_GANON_ROOM_8_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char ganon_room_8Tex_0063E0[] = dganon_room_8Tex_006
static const ALIGN_ASSET(2) char ganon_room_8Tex_005360[] = dganon_room_8Tex_005360;
#define dganon_room_8Tex_005FE0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005FE0"
static const ALIGN_ASSET(2) char ganon_room_8Tex_005FE0[] = dganon_room_8Tex_005FE0;
static const ALIGN_ASSET(2) char ganon_room_8Tex_005FE0[] = dganon_room_8Tex_005FE0;
#endif // DUNGEONS_GANON_ROOM_8_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_ROOM_9_H
#define DUNGEONS_GANON_ROOM_9_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char ganon_room_9Tex_003120[] = dganon_room_9Tex_003
static const ALIGN_ASSET(2) char ganon_room_9Tex_003520[] = dganon_room_9Tex_003520;
#define dganon_room_9Tex_003920 "__OTR__scenes/nonmq/ganon_scene/ganon_room_9Tex_003920"
static const ALIGN_ASSET(2) char ganon_room_9Tex_003920[] = dganon_room_9Tex_003920;
static const ALIGN_ASSET(2) char ganon_room_9Tex_003920[] = dganon_room_9Tex_003920;
#endif // DUNGEONS_GANON_ROOM_9_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_GANON_SCENE_H
#define DUNGEONS_GANON_SCENE_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0;
#define dganon_sceneTLUT_00E9D8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E9D8"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8;
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8;
#endif // DUNGEONS_GANON_SCENE_H