regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_BOSS_SCENE_H
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#define DUNGEONS_DDAN_BOSS_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_scene
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static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
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#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
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static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
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static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
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#endif // DUNGEONS_DDAN_BOSS_SCENE_H
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