regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_DDAN_BOSS_ROOM_0_H
#define DUNGEONS_DDAN_BOSS_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;
#define dddan_boss_room_0Tex_004628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_004628"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;
#endif // DUNGEONS_DDAN_BOSS_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_DDAN_BOSS_ROOM_1_H
#define DUNGEONS_DDAN_BOSS_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0031D8[] = dddan_boss_room_
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0039D8[] = dddan_boss_room_1Tex_0039D8;
#define dddan_boss_room_1DL_000A50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_000A50"
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;
#endif // DUNGEONS_DDAN_BOSS_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_DDAN_BOSS_SCENE_H
#define DUNGEONS_DDAN_BOSS_SCENE_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_scene
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
#endif // DUNGEONS_DDAN_BOSS_SCENE_H