regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_DDAN_SCENE_H
#define DUNGEONS_DDAN_SCENE_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,6 @@ static const ALIGN_ASSET(2) char gDcOpeningCs[] = dgDcOpeningCs;
static const ALIGN_ASSET(2) char ddan_sceneCollisionHeader_011D40[] = dddan_sceneCollisionHeader_011D40;
#define dddan_sceneTLUT_011D70 "__OTR__scenes/nonmq/ddan_scene/ddan_sceneTLUT_011D70"
static const ALIGN_ASSET(2) char ddan_sceneTLUT_011D70[] = dddan_sceneTLUT_011D70;
static const ALIGN_ASSET(2) char ddan_sceneTLUT_011D70[] = dddan_sceneTLUT_011D70;
#endif // DUNGEONS_DDAN_SCENE_H