regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_SCENE_H
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#define DUNGEONS_DDAN_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,6 @@ static const ALIGN_ASSET(2) char gDcOpeningCs[] = dgDcOpeningCs;
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static const ALIGN_ASSET(2) char ddan_sceneCollisionHeader_011D40[] = dddan_sceneCollisionHeader_011D40;
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#define dddan_sceneTLUT_011D70 "__OTR__scenes/nonmq/ddan_scene/ddan_sceneTLUT_011D70"
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static const ALIGN_ASSET(2) char ddan_sceneTLUT_011D70[] = dddan_sceneTLUT_011D70;
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static const ALIGN_ASSET(2) char ddan_sceneTLUT_011D70[] = dddan_sceneTLUT_011D70;
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#endif // DUNGEONS_DDAN_SCENE_H
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