regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_ROOM_8_H
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#define DUNGEONS_DDAN_ROOM_8_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char ddan_room_8Tex_0049A0[] = dddan_room_8Tex_0049A
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static const ALIGN_ASSET(2) char ddan_room_8Tex_0059A0[] = dddan_room_8Tex_0059A0;
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#define dddan_room_8Tex_0061A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0061A0"
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static const ALIGN_ASSET(2) char ddan_room_8Tex_0061A0[] = dddan_room_8Tex_0061A0;
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static const ALIGN_ASSET(2) char ddan_room_8Tex_0061A0[] = dddan_room_8Tex_0061A0;
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#endif // DUNGEONS_DDAN_ROOM_8_H
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